

Historically this is what led to the demise of Live for Speed, rather than building a team to develop the game it was kept to a small core. I suspect part of the problem is that Kunos' being a smaller team struggles with throughput on the development side and licensing needs to be addressed too.

The second game is much much better (maybe not for all cars, but most are really good). The reason other racing games can bring out so many different cars is that they don't model them to anywhere near as much depth as AC does (my source for that is various articles over the years on Forza, GT, PC etc development).Trying not to sound too defensive of my favourite game, Project Cars physics is actually as complex as AC, the problem is the way it's tuned for each car and communicated through the FFB, particularly the first game. In terms of unit sales, the latter would surely do better than the former. It'd cost the same amount of time, money and resources to model another '67 car or another Group C car than it would to model a completely different genre not covered yet. I suspect Kunos are simply trying to broaden the appeal.
